If you wait for a visual cue, it’s usually too late you need to really stop and listen to hear if footsteps are getting louder or softer, and match the sounds of doors to what you know of the layout of the mansion. Where other games would turn listening into some clear and present visual signal-think The Last of Us and a “listening” mode that amounts to a full-blown radar- Clea demands that you rely wholly on your own ears. The plodding footsteps of the Chaos Servants, skittering sound of deadly spiders, and creaky sound of doors opening and closing all help to locate potential threats and figure out which way they’re going. A limited scope to peek under doors and a short distance to the left and right helps a lot, but Clea’s most valuable tool is her sharp sense of hearing. An encounter with a monster spells instant death, so keeping track of their whereabouts at all times is crucial to success. Hiding and misdirection are the only real tricks that Clea has at her disposal, and the way out is hidden behind a maze of locked doors and keys hidden behind puzzles.Īs such, Clea needs to rely on her wits. Getting out of the mansion means sneaking past the many Chaos Servants and other horrors that roam free, with no means of fighting back. This sets up Clea in a classic side-scrolling survival horror framework as the eponymous heroine makes her escape. On her birthday one year, Clea decides she’s had enough-she’s going to take her little brother, Ed, and escape once and for all. Monsters called Chaos Servants stalk the halls, attacking anyone with whom they cross paths, a strange spirit haunts the eldest daughter, and the lord and lady of the manner seem to have more than a few secrets of their own. The Whitlock Mansion is a strange, eerie place.
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